THE WORLD IS LIVE RIGHT NOW42 WORLDS14,238 ESTATESSEASON 01 · DAY 24NO INSTALL · PLAY IN YOUR BROWSER
MMO · PRODUCTION SANDBOX

YOUR CELLIN A LIVING WORLD

Claim a place on the global map, enter your own estate and build production that keeps running while you are away. Right in your browser, with no install.

WORLD CELLS
1 048 576
BIOMES
17
PLAYERS ONLINE
1 284
WORLD_07 / NORTH● LIVE
PLAINS FOREST MOUNTAINS DESERT WATER PLAYER BASES
MARKET NOW
WOOD12,4+4.2%PLANKS31,0+2.6%COAL18,7+1.8%IRON26,2−0.7%STEEL74,9+12.4%STONE9,1+0.4%SUPPLIES15,8+2.1%OIL58,3−1.9%GOLD212,0+0.9%
YOUR LOOP

FROM ONE CELL
TO AN EMPIRE

Everyone shares the world, but your path is your own. No race—build at your pace.

01

CLAIM A CELL

Study the biome, geology and neighbours. Your first cell becomes your base in the shared world.

02

BUILD AN ESTATE

Inside the cell is a real-time map. Your worker walks, chops, builds and carries everything.

03

BUILD SUPPLY CHAINS

Raw materials become products step by step. Production continues after you close the tab.

04

GO BEYOND THE HORIZON

Land and sea expeditions, ruins, a spaceport and stellar corridors. The ceiling is far away.

INSIDE THE CELL

AN ESTATE THAT
LIVES ON ITS OWN

You do not click abstract icons. You assign a task, and the worker crosses the yard to complete it.

CENTRAL HOUSE
T3

CENTRAL HOUSE

The worker's home. Every estate and every future building starts here.

MINE
T1

MINE

Extracts what the geology of your cell hides: stone, coal and iron.

FACTORY
T2

FACTORY

Turns raw materials into goods demanded by the market. Runs in batches while you are away.

LARGE WAREHOUSE
T3

LARGE WAREHOUSE

Keeps stock while you are offline. More capacity means longer production runs.

LARGE MARKET
T3

LARGE MARKET

Your gateway to other economies: neighbour orders, caravans and surplus sales.

SCIENCE CENTER
L2

SCIENCE CENTER

Unlocks technology tiers, new buildings and distant expedition routes.

ASSIGNMENTS, NOT MICROMANAGEMENT
ASSIGNMENTS, NOT MICROMANAGEMENT

Click a tree and the worker finds a path, chops it and carries the log to storage. The server calculates the route and result, so lag cannot break the economy.

PRODUCTION

VALUE IS CREATED
IN THE CHAIN

No useful product falls from the sky. Every one passed through someone's mine, workshop and warehouse.

TIER 1 · WORKSHOPEverything you can make on your first evening
  1. ×10×5Saw planksWORKSHOP
  2. ×10×5Weave fabricWORKSHOP
  3. ×5×5×1Assemble hiking backpackWORKSHOP
TIER 2 · INDUSTRIAL COMPLEXSupply chains begin to branch between buildings
  1. ×10×5×5Smelt glassINDUSTRIAL COMPLEX
  2. ×10×5Process oil into plasticHYDROCARBON COMPLEX
  3. ×20×10×10Smelt armored glassINDUSTRIAL COMPLEX
TIER 3 · HYDROCARBONSExpensive processing and the hottest market
  1. ×10×5Process oil into rubberHYDROCARBON COMPLEX
  2. ×10×5×2Produce vehicle tiresHYDROCARBON COMPLEX
  3. ×10×5×5Produce compositeHYDROCARBON COMPLEX
EXPEDITIONS

THE WORLD DOES NOT END
AT YOUR FENCE

Assemble a team, load supplies and equipment, then choose a direction on the global map. Expeditions return with resources, discoveries and new locations.

Prepare a team
  • !JUST NOWModule Sphere II discovered
  • 7 MINUTES AGOSavanna ruins surveyed
  • 18 MINUTES AGOCaravan delivered 1,400 planks
THE LONG ROAD

FROM ONE CELL
TO THE GALAXY MAP

One continuous economy. Space does not replace Earth with another game—it grows from the same chains, warehouses and caravans.

  1. EARTH

    ONE CELL

    An estate, a worker and the first chains. Technology tiers 1–3, local geology, warehouses and recruits.

  2. LAND

    EXPEDITIONS 1–15

    Hikes, surveys, extraction and raids. Later come ancient ruins, research outposts and rare materials.

  3. SEA

    DOCK, PIER, PORT

    Build on water and follow an independent marine expedition line. Levels 11–15 reveal Atlantean ruins and underwater outposts.

  4. KEY

    TWO HALVES

    The Stellar Key needs both land and marine fragments. Both branches must be completed.

  5. SYSTEM

    SPACEPORT AND PILOTS

    Build a spaceport, train pilots and assemble ships for orbit, the Moon, Mars and Pluto.

  6. GALAXY

    CORRIDOR TO THE STARS

    A hyperdrive, the shared interstellar corridor, a galaxy map and stellar bases with finite deposits.

ECONOMY

YOU DO NOT SET
THE PRICE ALONE

An order-book exchange, real scarcity and logistics between regions.

ORDER BOOK / WORLD_07● LIVE
ORDERPRICEOWNER
BUYSTEEL ×20074,9IRON HOUSE
BUYPLANKS ×1,40031,0LEAFYARD
SELLCOAL ×3,00018,7FOREST POST
SELLSUPPLIES ×85015,8TRADE HUB
  • SCARCITY IS LOCAL. Planks cost three times more in a mountain region than in a forest.
  • DELIVERY IS REAL. A caravan carries the goods, and distance costs time and supplies.
  • SPECIALIZATION PAYS. It is easier to become the region's best steelmaker than to make everything.

OPEN A TAB AND PLAY

Nothing to install. The Android client is in development and will use the same account.

FIFTEEN MINUTES IS ENOUGH

Walk the estate, assign tasks and leave. The server keeps production moving.

YOUR BASE STAYS SAFE

Scarcity, logistics and the market create tension—not destruction of another estate.

PLAYERS SET PRICES

Almost every useful thing was made by a player. Prices come from orders, not a developer table.

LOCATION MATTERS

Biome, geology, neighbours and roads determine which specialization is possible.

THE SERVER IS AUTHORITATIVE

Buildings, batches and expeditions survive reloads and complete exactly once.

VOICES OF THE WORLD

WHAT PLAYERS SAY
AFTER CLAIMING A CELL

Stories from players who came for fifteen minutes. Some are still there.

Лена Гараж12,000 PLANKS IN STORAGE
★★★★★
I came to build one shed. A month later I have three workers, a logistics network and twelve thousand planks. The shed is still missing.
Вася КабылаSAWMILL BY THE RIVER
★★★★★
I assigned the work and went to sleep. By morning I had planks, coal and a much better economy.
Игорь ВулканREGIONAL STEELMAKER
★★★★★
I chose a mountain cell because it looked beautiful. It had iron and coal. Now the whole region buys my steel.
Дарья КонцоваFOUR BASES · NO FREE TIME
★★★★★
I promised myself fifteen minutes. That was Thursday. It is Sunday now and four bases are linked by caravans.
Миша Туман41 EXPEDITIONS
★★★★★
I sent a team into the unknown just to look around. They returned with a Module Sphere II and three stories.
Галина ВороноваCABBAGE FOR GOLD
★★★★★
The neighbours built a market and I built fields. Now they bring me gold and I send them supplies.
Саша ХмельPLAYS FIFTEEN MINUTES
★★★★★
Finally a game where I do not have to hurry. I return from work and everything is still standing and producing.
Денис ТрешеткаLOGISTICIAN BY NECESSITY
★★★★★
At first I thought it was an ordinary clicker. Three hours later I was planning plank deliveries between two bases and arguing with myself about prices. This is not a clicker. It is a diagnosis.
Руслан ЛюдмильевFATHER OF ONE WORKER
★★★★★
My worker crosses the whole yard carrying a single log. Slowly. Silently. I watch him like a son. Keep going, lad, carry it home.
Василий ПаркурNOWHERE TO RUN, PLENTY TO BUILD
★★★★★
There is nowhere to jump here, but there is plenty to build. It turns out this is what I had been missing all my life, not another rooftop.
Диана ДушнилаCHECKED EVERYTHING TWICE
★★★★
I checked it myself: the server calculates everything fairly, progress survives reloads, and every number adds up. There is absolutely nothing to nitpick. I do not like it.
Вася ВархамерNO WARS · ONE FACTORY
★★★★★
Not an orc, not a siege, and nobody burned down my house. At first I was deeply disappointed. Now I have a factory and inner peace.
Ирина КорицаFURNACE, FIELD, STORAGE
★★★★★
It feels like home: the furnace is hot, the field is growing and the storage is full. Except coal replaces tea, and for some reason I need a great deal of it.
Павел ПепелTWO SHIFTS IN THE COAL MINE
★★★★★
I burned out at work and came here to relax. Now I work two shifts in a coal mine. At least these shifts are mine.
PRE-ALPHA

FREE CELLS
ARE STILL AVAILABLE

Create an account in a minute and choose your starting cell directly on the global map.